Browsing all articles tagged with Speed
Aug
23

60 Tips and Tricks on how to speed up rendering

60 Tips and Tricks on how to speed up rendering

1.) as much as possible limit ur polycount to minimum.the more poly the slower the rendering.
2.) if ur using vray, always proxy the ones with high polycount.
3.) don’t put too much subdivisions on your shadows (as much as possible).
4.) remove unwanted object on your scene
5.) dont use so giant/ultra/high texture if your rendering small outputtry to proportion both.
6.) material wise: avoid using too much glossiness and highlights, a simple diffuse, bump and reflection(with .95 – .75) will do.. try not to use archshaders..
7.) use high polys object only when the object is very near to the view or camera
8.) for exterior: standard directlight(as ur sun) and vray environment light is much more faster to render compared to vraysun and sky.. u just need to tweak the colors to achieved the sun&sky effect..
9.) know the difference between copy and instance.. simple but effective
10.) purge undo window, specially commands on the list that eat up memory..
11.) this i part of my resource management, i always shutoff my antivirus while rendering (or dont install at all), specially anti-virus like norton and mcafee (which sucks bigtime) this are memory hog application, same as old Nero updates, always check taskbar once a while, even screensaver and windows eyecandy specially in vista, i turn them off back to basic.
12.) use map efficiently, instead of modelling small details, in par with [#7.]
13.) use xref scene (but not sure duh, havent tried it yet)
14.) use polygon friendly 3dsmax plugins such as mootools’ polycruncher, best of all its free tongue
15.) be wary of iteration levels when making curves/meshsmoothing
16.) when using irradiance map, check interpolation, par it with reflection and refraction interpolation on the submenu.. (match it with IR min/max rate with interpolation min/max rate)
17.) caustics are time killer
18.) first pass, brute force vs. irradiance map, (case to case basis)
19.) hardcore noisethreshold and AA subdivision rate, (case to case basis)
20.) be wary of glossy reflection and frosted materials..(case to case basis)
21.) instead of using dof in physical cam, Photoshop can do the trick with an ease with zbuffer channel or plugins like Alien Skin’s DoF and DoF Generator PRO by Richard Rosenman.
22.) post process can short the rendering workflow, proffesional composition programs like Autodesk’s Combustion and the likes.. just know variations in renderchannels in vray render elements (F10).
23.) Evermotion Archshaders and Archinterior/Exterior Materials are on overkill settings, dont be lazy to edited it once a while, dont just copy and salvage someone’s craft as it is.
24.) Irradiance and Light Cache (save to file), skip the computation when using the same sets and scene over and over again.
25.) balance with the resolution output and irradiance map settings.
26. before u place all the shaders. try to override first the materials in the rendering parameters(global switches.).to make sure all polygons are modelled correctly for test rendering so that you would knw the types of shaders u placed individually and u can trace easily which materials could possibly caused the rendering longer.
27).too many lights can also coz the overkill of the rendering.
28). use alwayz the default parameters for fast test renders..
29).For me i prefer ADAPTIVE QMC rather than Adaptive Subdivision…
30).Check your Raycast Parameters too..Like render region division,region sequence etc..
31)If ure using vray displacement mode,try to limit the area if 2d mapping ang setup for it eats a lot of ram.
32) Use 64bit Max
33) The use of X-refs is invaluable–primarily due to their ability to link large sections of scenery together and provide a means to keep your master scene to ballooning to an unwieldy size.
34) Attach those objects – 3ds Max is much more efficient working with 9000 10k polygon objects than 200,000 1k polygon objects. Attaching all the components that are not being individually animated adds a significant amount of speed and flexibility to the scene you’re working on.
35) Geometry Proxies – Ah yes, my new favorite tool! A geometry proxy is an optimized piece of geometry that is designed to load and render much more efficiently in specific render engines such as Mental Ray & Vray.
36) Bitmap Proxies – Bitmap proxies are a great way to minimize the amount of RAM that you are expending on a scene.
37) Centralize your data – Centralizing your data adds a level of organization to any project.
38) Work Locally and Incremental Saves – Why you ask? Well, as you save to the network share, you can run into some traffic issues which can on occasion cause crashing and corrupted documents
39) Layers, Groups and Selection Sets – Any organized 3ds Max user has used these at one time or another, though some more than others.
40) Maxscripting – it can bring repetitive and laborious tasks to heal. This has saved me countless of production hours and has allowed us to tackle projects that would be impossible with the stock tools in 3ds Max.
41) learn Photoshop and other compositing softwares (AE, Combustion). you will save hell a lot of render times.
42) understand photography. train your eyes. its good to have a vision of what you want to achieve before you start with your rendering workflow. for example, you’ll know when to cancel a render process (region render) rightaway soon as you spot something wrong on your buffer rather than waiting for the whole scene to finish then realizing something’s wrong (so much time wasted already) and you have to re-render again. trained eyes helps to influence clients and manage them to understand your vision.
43. Bitmaps – these tend to take up large amounts of RAM, especially if the maps are large. Since textures are managed by 3dsmax, VRay has no direct control over their memory usage. However, you can use the Bitmap pager settings of 3dsmax to reduce the RAM taken up by bitmaps. Turn on and adjust the bitmap pagers into a higher amount, this will address your computer to process the memory in using bitmaps. This is especially useful in rendering large image.
44. You might want to check the multi-threading option if you are using a dual processor.
45. Use Low resolution for rendering tests.
46. Use Rendering Region: render only what interests you. Time to time check your shaders, verify the little differences.. and quickly find the result you’re looking for.
47. Do not add Glossy effects. Add it just when you think that the scene works fine.
48. Geometry – scenes with lots of objects and/or triangle counts require more memory to render. There are several ways to reduce this amount: -Adjust the raycaster settings in the System rollout (reduce Max. levels, increase Min. leaf size, increase Face/level coefficient, switch from Static to Dynamic Default Geometry).
49. Displacement mapping – objects displaced with the 2d displacement mapping method may require a lot of RAM to render, especially with large displacement maps. If this is the case, use the 3d displacement mapping method. Also, if you have several distinct displacement modifiers with the same displacement map, it is better to replace them with one modifier, applied to all the necessary objects. This is because each modifier will take RAM for the displacement map, separately from other modifiers, even if they have the same map. 
50. Bitmap filtering – Summed area filtering uses much more memory than Pyramidal filtering. Use summed-area filtering only for smaller bitmaps
51. Shadow maps – these may also take up significant amounts of RAM. Again, these are managed by 3dsmax and VRay has no direct control over their memory usage. To reduce memory usage, you can switch to raytraced VRayShadows instead. 
52. Image buffer – large output resolutions require a significant amount of RAM to store the final image. Additional G-Buffer channels increase that amount. There are several ways to reduce this amount: -Use the 3dsmax Bitmap pager, if you are rendering to the 3dsmax default VFB. -If you use VRay’s own VFB, use the Render to VRay raw image file option and then use the VRay raw image file viewer to convert the resulting file to a different format. 
53. Image samplers (AA) – the image sampling algorithms of VRay require some amount of RAM to hold all the data for the sampled image. This amount can be quite large, depending on the chosen bucket size and sampling rate. To reduce that amount: -Reduce the bucket size. -Switch to a different image sampler – for example, the Adaptive QMC sampler uses less RAM than the Adaptive subdivision sampler. 
54. Global illumination caches – irradiance maps, photon maps and light maps all require additional memory to store them. Each of these has different methods for controlling its memory usage: -For the irradiance map – the memory depends on the number of samples in the map; you can reduce this number by using lower Min/Max rate, and more loose threshold values (higher Color threshold, higher Normal threshold, lower Distance threshold). -For the photon map – the memory depends on the number of photons stored. You can reduce this number by reducing the Diffuse subdivs for the lights, or by increasing the Max. density. 
55. If not necessary, adjust your trace depth contols to a lower amount.
56. Even though you select the VRAY VFB as your output, the 3dmax VFB is stil created and thus taking additional memory. If you want to reduce that memory. you need to uncheck the “GET RESULOTION FROM MAX” option. Set the 3dmax resolution to lower value like 100 x 100, and then select your real output resolution in the VRAY VFB option
57. inspect your scene -was there are lots of unused polys, was there are lot of models that only clatters the scene but are not viewable on camera, was there are lots of unused materials on the editor….
meaning, sometimes we think that our render setup is hampering the rendertime, but if we just inspect our scene, the things mention above are factors that affects.
58. another one. sometimes our model in autocad was located far from the axis origin, this happens most of the time. then once we link it up to our rendering program, we just let them as it is. This also prolong the rendertime when executed. Bring it back in 0,0 axis position while still in autocad.
59. Overlapping of Models and meshes. – a scene with much of these will take longer time to render. You need to tweak your setting into higher so as to cover up those splotches.
60. Rendering Large Image – rendering a large output image takes longer time when rendered as a whole. Use alternatives, like split rendering, or some render plugins like Super Render – wherein the scene will be subdivided into bucket window then automatically combining them after the last bucket.

Jul
15

Tips To Enhance Your Website Speed

Tips To Enhance Your Website Speed

Website speed will soon be considered by Google as a ranking factor. This is useful, as visitors want search results to appear as quickly as possible. Due to so many options available and lack of patience, users switch to a different site if the waiting time is more than 30 seconds. Online business owners should pay heed at the speed of their websites to increase their website traffic. A website can slow down due to various reasons but you can do things to alter the speed.

 

Flash

 

Many business owners make use of flash for impressing their visitors but it can hinder the speed of website. The problem with flash takes some time to load and does not get indexed by search engines easily.

 

Videos

 

Video files are large and demand much bandwidth load. Servers generally crash when many visitors try to view video at same time. Instead of making use of your server, you can get your files hosted by Amazon or YouTube.

 

Images

 

Many images of large size on the web pages also lead to retarded speed. You can try to compress the image size and number on the page to make the speed of page better.

 

Navigation menus

 

Websites that use flash or javascript for the navigation are at loss as search engines, as they can’t be indexed. These websites can use CSS menu for making these codes accessible to search engines.

 

Javascript

 

Many websites do not place Javascript code in external file and the code ends up appearing the original content. Sometimes multiple javascript files are imbedded in HTML. For speeding the load time, you can place all your javascript files in external file.

 

Server Side Includes

 

In case you are operating static website that have hundreds of web pages, Server Side Includes, is an efficient way to update all pages from a file instead of updating every page independently.

 

Style Sheets

 

Instead of using CSS codes in HTML code, try placing it in external file so that code clutter can be reduced and it will lend a hand speeding up the loading time of your page.

 

HTML codes

Use of HTML coded error also hinders the loading time of the web pages. Clean codes let the search engines spider to crawl through your web pages without any hassles. Use W3C HTML validation services for finding out the HTML code for the errors.

Just check out above mentioned elements in your website and improve its speed without any botheration.

Jun
19

View Effectively any kind of Documents at High Speed in Ajax

View Effectively any kind of Documents at High Speed in Ajax

Boost and maximize your SharePoint experience & investment with a fully combined document and file viewer. Adeptol Viewer for SharePoint is a high end faster document viewer allowing you to view, interpret, redact and safeguard documents right within SharePoint. No additional software installs are needed on Server and nothing goes on client side either. There are no requirements for an ActiveX or controls or plugins on client side.

View effectively any kind of documents at high speed with no controls to download. Adeptol Viewer supports Microsoft Office, Open Office, TIFFs, PDFs, PNG, JPEG, PSD, DICOM and several other image formats. The built in buffering and memory management modules allow faster document viewing experience for users with a streaming of document while loading larger documents.

AutoCAD Viewer can work independently as a viewer for AutoCAD, TIFF & PDF Files or can be added on to Professional Edition or Enterprise Edition to work with hundreds of other files types.

AutoCAD Software can help you design and draw the world around you with powerful 2D and 3D CAD tools. But sharing these files online with others or keeping control over these files, is always a big issue, Adeptol AutoCAD viewer lets you view the AutoCAD files in high fidelity and faster rates, with no software required to be downloaded at client side. What’s best is user’s can view these files, and you can  specify permissions using an easy to use API to switch off Printing or Saving of files, thus still keeping control over the information. You can not only render the document as view only document, but also control printing, navigation, pan control and even saving of document. None of the permissions are stored in the document itself, keeping your original document as it is, thus complying you with legal restrictions and compliance regulations.

Adeptol Viewer’s Information Right’s Management module allows you to specify permissions using an easy to use API. It helps not only to protect the sensitive information from being printed by end users but also restricts the users from saving the documents itself. By adding an IRM control on the document you can not only render the document as view only document, but also control printing, navigation, pan control and even saving of document.

Special feature of Adeptol Technology is that of their DICOM Viewer which helps us to view the Dicom files. Adeptol’s dicom viewer has got few of the advanced features which are absent among the other industry players. Adeptol Dicom Viewer is a DICOM viewer which is dedicated to radiologists or people working with DICOM files. With it’s Ultrafast performance and intuitive interactive user interface, it has become the ideal choice for users across the world.

Search for documents within SharePoint and view them directly in the Viewer. The integration comes out of box and can be used as a webpart or as a part of any 3rd party search module or default MOSS search. You can simply do a quick document preview or full document viewing directly from within the results.

Annotation Services works with Document Viewer and allows easy review, commenting, annotation and markup capabilities right within the viewer. With Annotation Services modules help streamline the document review & approval process and reduce decision making time with increased collaboration for your users. You can annotate, markup & collaborate on more than 200 document types right within SharePoint.

You can deploy with your products in minutes, optimizing the value of IT resources and getting end users productive faster. Instantly apply updates at any time and save money and time spent on testing, provisioning, managing and supporting traditional & native viewing software’s.

You can Securely Deliver Your Documents maintain control over documents and intellectual property by keeping them secure using the built-in Information Rights Management. Personalize your viewer, enable or disable various options using the simple API without jeopardizing the security policies of your application.

AJAXDocumentViewer Provide a Universal Viewing Solution with Server Based Viewer – Professional Edition. Professional Edition Viewer is a light weight flash control which enables your application to display and interact with different files. It is identical to any reader program, but adds high speed viewing of documents to your applications easily. It also acts as a document container for embedding Office documents (including Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Microsoft Project, and Microsoft Visio documents) in a custom form or Web page. The viewer is lightweight and flexible, and gives developers new possibilities for using Office or other native format documents in a custom solution.

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Apr
30

The History Of Video Conferencing – Moving Ahead At The Speed Of Video

The History of Video Conferencing – Moving Ahead at the Speed of Video

No new technology develops smoothly, Visit Here http://videoconferencingbasics.blogspot.com

and video conferencing had more than its share of bumps along the way before becoming the widely used communications staple it is today. The history of video conferencing in its earliest form goes back to the 1960’s, when AT&T introduced the Picturephone at the World’s Fair in New York. While viewed as a fascinating curiosity, it never became popular and was too expensive to be practical for most consumers when it was offered for $160 a month in 1970.

Commercial use of real video conferencing was first realized with Ericsson’s demonstration of the first trans-Atlantic LME video telephone call. Soon other companies began refining video conferencing technologies, including such advancements as network video protocol (NVP) in 1976 and packet video protocol (PVP) in 1981. None of these were put into commercial use, however, and stayed in the laboratory or private company use.

In 1976, Nippon Telegraph and Telephone established video conferencing (VC) between Tokyo and Osaka for company use. IBM Japan followed suit in 1982 by establishing VC running at 48000bps to link up with already established internal IBM video conferencing links in the United States so that they could have weekly meetings.

The 1980’s introduce commercial video conferencing

In 1982, Compression Labs introduces their VC system to the world for $250,000 with lines for $1,000 an hour. The system was huge and used enormous resources capable of tripping 15 amp circuit breakers. It was, however, the only working VC system available until PictureTel’s VC hit the market in 1986 with their substantially cheaper $80,000 system with $100 per hour lines.

In the time in between these two commercially offered systems, there were other video conferencing systems developed that were never offered commercially. The history of video conferencing isn’t complete without mentioning these systems that were either prototypes or systems developed specifically for in-house use by a variety of corporations or organizations, including the military. Around 1984, Datapoint was using the Datapoint MINX system on their Texas campus, and had provided the system to the military.

In the late 1980’s, Mitsubishi began selling a still-picture phone that was basically a flop in the market place. They dropped the line two years after introducing it. In 1991, the first PC based video conferencing system was introduced by IBM – PicTel. It was a black and white system using what was at the time an incredibly inexpensive $30 per hour for the lines, while the system itself was $20,000. In June of the same year, DARTnet had successfully connected a transcontinental IP network of over a dozen research sites in the United States and Great Britain using T1 trunks. Today, DARTnet has evolved into the CAIRN system, which connects dozens of institutions.

CU-SeeMe revolutionizes video conferencing

One of the most famous systems in the history of video conferencing was the CU-SeeMe developed for the MacIntosh system in 1992. Although the first version didn’t have audio, it was the best video system developed to that point. By 1993, the MAC program had multipoint capability, and in 1994, CU-SeeMe MAC was true video conferencing with audio. Recognizing the limitations of MAC compatibility in a Windows world, developers worked diligently to roll out the April 1994 CU-SeeME for Windows (no audio), followed closely by the audio version, CU-SeeMe v0.66b1 for Windows in August of 1995.

In 1992, AT&T rolled out their own $1,500 video phone for the home market. It was a borderline success. That same year, the world’s first MBone audio/video broadcast took place and in July INRIA’s video conferencing system was introduced. This is the year that saw the first real explosion in video conferencing for businesses around the globe and eventually led to the standards developed by the ITU.

International Telecommunications Union develops coding standards

The International Telecommunications Union (ITU) began developing standards for video conferencing coding in 1996, when they established Standard H.263 to reduce bandwidth for transmission for low bit rate communication. Other standards were developed, including H.323 for packet-based multi-media communications. These are a variety of other telecommunications standards were revised and updated in 1998. In 1999, Standard MPEG-4 was developed by the Moving Picture Experts Group as an ISO standard for multimedia content.

In 1993, VocalChat Novell IPX networks introduced their video conferencing system, but it was doomed from the start and didn’t last. Microsoft finally came on board the video conferencing bandwagon with NetMeeting, a descendent of PictureTel’s Liveshare Plus, in August of 1996 (although it didn’t have video in this release). By December of the same year, Microsoft NetMeeting v2.0b2 with video had been released. That same month, VocalTec’s Internet Phone v4.0 for Windows was introduced.

VRVS links global research centers

The Virtual Room Videoconferencing System (VRVS) project at Caltech-CERN kicked off in July of 1997. They developed the VRVS specifically to provide video conferencing to researchers on the Large Hadron Collider Project and scientists in the High Energy and Nuclear Physics Community in the U.S. and Europe. It has been so successful that seed money has been allotted for phase two, CalREN-2, to improve and expand on the already in-place VRVS system in order to expand it to encompass geneticists, doctors, and a host of other scientists in the video conferencing network around the world.

Cornell University’s development team released CU-SeeMe v1.0 in 1998. This color video version was compatible with both Windows and MacIntosh, and huge step forward in pc video conferencing. By May of that year, the team has moved on to other projects.

In February of 1999, Session Initiation Protocol (SIP) was launched by MMUSIC. The platform showed some advantages over H.323 that user appreciated and soon made it almost as popular. 1999 was a very busy year, with NetMeeting v3.0b coming out, followed quickly by version three of the ITU standard H.323. Then came the release of iVisit v2.3b5 for both Windows and Mac, followed by Media Gateway Control Protocol (MGCP), version 1. In December, Microsoft released a service pack for NetMeeting v3.01 (4.4.3388) and an ISO standard MPEG-4 version two was released. Finally, PSInet was the first company to launch H.323 automated multipoint services. Like we said, 1999 was a very busy year.

SIP entered version 1.30 in November of 2000, the same year that standard H.323 hit version 4, and Samsung released their MPEG-4 streaming 3G video cell phone, the first of its kind. It was a hit, particularly in Japan. Rather predictably, Microsoft NetMeeting had to release another service pack for version 3.01.

In 2001, Windows XP messenger announced that it would now support Session Initiation Protocol. This was the same year the world’s first transatlantic tele-surgery took place utilizing video conferencing. In this instance, video conferencing was instrumental in allowing a surgeon in the U.S. to use a robot overseas to perform gall bladder surgery on a patient. It was one of the most compelling non-business uses in the history of video conferencing, and brought the technology to the attention of the medical profession and the general public.

In October of 2001, television reporters began using a portable satellite and a videophone to broadcast live from Afghanistan during the war. It was the first use of video conferencing technology to converse live with video with someone in a war zone, again bringing video conferencing to the forefront of people’s imaginations.

Founded in December of 2001, the Joint Video Team completed basic research leading to ITU-T H.264 by December of 2002. This protocol standardized video compression technology for both MPEG-4 and ITU-T over a broad range of application areas, making it more versatile than its predecessors. In March of 2003, the new technology was ready for launch to the industry.

New uses for video conferencing technologies

2003 also saw the rise in use of video conferencing for off-campus classrooms. Interactive classrooms became more popular as the quality of streaming video increased and the delay decreased. Companies such as VBrick provided various MPEG-4 systems to colleges across the country. Desktop video conferencing is also on the rise and gaining popularity.

Companies newer to the market are now refining the details of performance in addition to the nuts and bolts of transmission. In April of 2004, Applied Global Technologies developed a voice-activated camera for use in video conferencing that tracks the voice of various speakers in order to focus on whoever is speaking during a conference call. In March 2004, Linux announced the release of GnomeMeeting, an H.323 compliant, free video conferencing platform that is NetMeeting compatible.

With the constant advances in video conferencing systems, it seems obvious that the technology will continue to evolve and become an integral part of business and personal life. As new advances are made and systems become more reasonably priced, keep in mind that choices are still determined by network type, system requirements and what your particular conferencing needs are Visit Here http://videoconferencingbasics.blogspot.com

Mar
14

Tweaks to Speed Up Internet Streaming Video

The birth of “Guerilla Video” sites, such as Peekvid.com, Alluc.org and Youtube.com have given users instant access to a plethora of free media files. Although streaming video technology offers instant access to video files, zero loading time is not always possible. There are many factors that attribute to your computer’s ability to start videos immediately. Other factors such as choppy PC video playback and slow video streaming also hinder your viewing experience. There are easy fixes to these problems. Sometimes choosing another site for the source of the video streaming or a lower quality version of the video can award you with instant play. These alternatives are not always available. However, there are a number of tweaks that help speed up your streaming video startup times, eliminate choppy PC video play and stop slow streaming video. Before we start with the tweaks to speed up slow streaming video, lets get a basic understanding of streaming video technology in order to stop choppy video. Streaming video is a prerecorded video files that can be distributed as part of a live broadcast “feed.” The video signal is converted into a compressed digital signal and transmitted from a Web server. This server is able to be multicast the same file to multiple users at the same time. When you click on the on the video it is partially loaded before you can access it. This is known as “buffering”. This helps you to load and play the video instantaneously. Now lets take a look on how to cut down on buffering time, stop slow streaming video and eliminate choppy PC video playback .Common Streaming Video ProblemsProblem #1: Choppy PC Video Playback–Choppy video is usually a PC performance related issue. Here are a few things you can try to stop choppy playback and improve computer performance.Solution A. Turn Off Hardware Acceleration—All media applications require different aspects of your computer’s hardware. Depending on the task, the requirements may change. Turning off hardware acceleration allows the application to set the requirements itself and not be forced to use one universal setting. Hardware acceleration has been to known to cause choppy PC playback, application crashes and slow streaming video problems. You can eliminate the problem below: 1.Click on “Start” 2.Click “Control Panel” 3.Select the “Settings” tab and click on the “Advanced”. 4.Click on the “Troubleshoot” tab. 5.Disable the hardware acceleration completely by dragging the slider to the extreme left.Solution B. Turn off Video Acceleration—The reason for this tweak is the similar to hardware acceleration. This act frees up resources in your media player and not your hardware. However you will need to decrease video acceleration in your chosen player. Some sites like Youtube.com don’t offer this option. However, Windows Media Player gives the ability to easily alter this problem, follow the steps below. Other players’ instructions will vary. 1. In Windows Media Player 2. Click the “Tools” menu tab 3. Click on “Options” 4. Select the “Performance” tab. 5. Move the Video Acceleration Slider to “None”Solution C. Adjust your Windows Desktop Visual Effects—You computer will get a significance boost in speed. This tweak will also free up more resources for your media player and PC performance. 1.Click “Start”, and then click “Control Panel”. 2.Click “System” and Choose “Display”. 3.Find the “Advanced” tab and Click 4.Under “Performance”, Click “Settings” 5.Under “Visuals Effects”, you may choose from a list of options such as “Adjust for best performance” or custom. If you choose Adjust for best performance all the features will be unchecked. For more performance tips check the “Ways to Speed Up Your PC” to free up more resources to stop PC choppy playback.Problem #2: Slow and Constant Buffering—This problem can be attributed to two factors internet speed and your media player. You can tweak your PC setting in both areas to cut down on slow streaming video. Remember that each player has its own buffer settings. Below is an how to change buffer setting in Media Player.Solution A. Adjust Buffer Settings– To change the default buffer settings in Windows Media Player, use the following steps: 1.Start Windows Media Player 2.Click the “View” menu 3.Click “Options” 4.On the “Advanced” tab, click “Streaming Media”(Windows Media) 5.Click “Change” to alter the buffer settings. Remember that the higher you set the buffer the more of the clip will be loaded. The waiting time before you can see or hear the file will be longer, but there should be fewer interruptions once the clip begins to play.Solution B. Use a Video Specific Proxy—A proxy allows for popular files to be loaded onto its servers. This eliminates the need for your computer to load the files. For example if you use the proxy, YouTubeProxy.org, you will not have to wait for your computer to download popular YouTube.com content because it may be already loaded in the server. This is a great way to stop slow streaming video. These are just a few tips to eliminate choppy PC video playback and slow streaming video. However, there are more advanced ways to stop this problem. Depending on the site, there may be independent software developed specifically to speed up slow streaming video. Also, remember the general maintenance is a good way to avoid choppy PC video playback.

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